
Dedicated Server Template
As the lone survivor of a passenger jet crash, you find yourself in a mysterious forest battling to stay alive against a society of cannibalistic mutants. Build, explore, survive in this terrifying first-person survival horror simulator.
Deploy and manage your own The Forest dedicated server with GameCP's free game server control panel. This template provides a production-ready server configuration with one-click installation, automatic updates via SteamCMD, and full environment variable management. Whether you're hosting for a small group of friends or running a large community server, GameCP makes The Forest server administration simple and reliable.
+128 MiB per player
Small co-op session, 1-4 players
Full server, 4-8 players
Dedicated server with heavy building/mods, 8 players
Standard The Forest dedicated server startup via Wine with xvfb virtual display
Server Name
Server name displayed in the server browser
(empty)Max Players
Maximum number of concurrent players
(empty)Game Server Login Token
Create one with App ID `242760` at [Steam GSLT Management](https://steamcommunity.com/dev/managegameservers) to publicly list your server.
(empty)VAC Protection
Enable Valve Anti-Cheat protection.
offDifficulty
Game difficulty mode.
NormalSave Slot
Save slot to use (1-5). Each slot is an independent world.
1Vegan Mode (No Enemies)
No enemies will spawn at all (Vegan Mode).
offVegetarian Mode (No Day Enemies)
No enemies during daytime, enemies only at night (Vegetarian Mode).
offAllow Cheats
Allow all players to use the built-in developer console.
offAllow Building Destruction
Allow enemies and players to destroy player structures.
onTree Regrow Mode
Regrow 10% of cut down trees when sleeping.
offReset Holes Mode
Reset all structure holes when loading a save.
offEnemies in Creative Mode
Allow enemy spawning in creative mode games.
offRealistic Player Damage (PvP)
Dramatically increases player-vs-player damage for PvP-focused servers.
offServer Password
Password required for players to join the server. Leave empty for a public server.
(empty)Admin Password
Password for in-game admin console access. This grants full server control.
(empty)Auto Update
Automatically check for and apply server updates on startup.
1Wine Debug
Wine debug output level. Set to -all to suppress debug messages.
-allInit Type
Start a new world or continue from the last save. Set to 'Continue' after your first session to load saved progress.
NewAuto Save Interval (minutes)
Time in minutes between auto-saves. Minimum: 15.
15Idle FPS
Target FPS when no players are connected. Lower values save resources.
5Active FPS
Target FPS when players are connected.
60Show Logs
Show server event log output.
onWine Architecture
Wine architecture. The Forest requires 64-bit Wine.
win64Wine Path
Wine application path.
/home/containerPost-install setup: creates the config directory, generates default config.cfg, verifies server binary, and sets up Steam SDK libraries.
Password, difficulty, and save management. Only updates the settings shown here.
TheForestDedicatedServer_Data/forest/config/config.cfgfileghcr.io/ptero-eggs/yolks:wine_latest
the-forest
GameCP Team
February 25, 2026
Information about the origin and version of this game configuration.
GameCP Team
1
gamecp
admin@softwarenoob.com