
Dedicated Server Template
Sons of the Forest is a horror survival game and sequel to The Forest by Endnight Games. Sent to find a missing billionaire on a remote island, you find yourself in a cannibal-infested hellscape. Craft, build, and struggle to survive, alone or with friends.
Deploy and manage your own Sons of the Forest dedicated server with GameCP's free game server control panel. This template provides a production-ready server configuration with one-click installation, automatic updates via SteamCMD, and full environment variable management. Whether you're hosting for a small group of friends or running a large community server, GameCP makes Sons of the Forest server administration simple and reliable.
+256 MiB per player
Small co-op session, 1-4 players
Full server, 4-8 players
Dedicated server with heavy building, 8 players
Standard startup using Wine
Server Name
Server name displayed in the server browser
(empty)Max Players
Maximum number of players (1-8)
(empty)LAN Only
Restrict server to LAN connections only
falseGame Mode
Game difficulty mode. Ignored when loading an existing save.
NormalSave Slot
Save slot number to use
1Save Mode
Continue loads existing save or creates new. New always creates fresh game.
ContinueIdle Day Cycle Speed
Day/night cycle speed multiplier when no players connected (0.0 = paused)
0.0Tree Regrowth
Allow trees to regrow after being cut down
trueStructure Damage
Allow enemies to damage player structures
trueEnemy Spawn
Enable enemy spawning (Custom mode only)
trueEnemy Health
Enemy health multiplier (Custom mode only)
NormalEnemy Damage
Enemy damage multiplier (Custom mode only)
NormalEnemy Aggression
Enemy aggression level (Custom mode only)
NormalEnemy Armour
Enemy armour strength (Custom mode only)
NormalAnimal Spawn Rate
Animal spawn rate (Custom mode only)
NormalStarting Season
Starting season for the game world (Custom mode only)
SummerSeason Length
Length of each season (Custom mode only)
DefaultDay Length
Length of each day (Custom mode only)
DefaultServer Password
Server password for private games. Leave empty for public.
(empty)Auto Update
Automatically update server files on restart
1Wine Debug
Wine debug output level. Set to -all to suppress debug messages.
-allSave Interval (seconds)
Auto-save interval in seconds (default: 600 = 10 minutes)
600Skip Network Test
Skip network accessibility test on startup. Recommended true for containerized servers.
trueIdle Target FPS
Target framerate when no players are connected
5Active Target FPS
Target framerate when players are active
60BlobSync Port
UDP port used by the BlobSync system for game data exchange
9700Wine Architecture
Wine architecture. Sons of the Forest requires 64-bit Wine.
win64Wine Path
Wine application path.
/home/containerWinetricks Packages
Winetricks packages to install for runtime dependencies.
mono vcrun2019Post-install setup: creates default config, sets up Steam SDK, verifies server binary.
Save slot and game mode settings. Only updates the settings shown here.
serverconfig/dedicatedserver.cfgjsonghcr.io/ptero-eggs/yolks:wine_latest
sons-of-the-forest
GameCP Team
February 25, 2026
Information about the origin and version of this game configuration.